Now I'm not a very big player of video games, but I am interested in them, and seeing what the games industry has been going through recently has been fascinating, if a bit saddening. Major issues of systematic harassment, exploitation of staff, corruption, and still making utterly obscene profits on top of predatory business practices. With recent legal interventions on some of these points occurring, as well as a few other recent things which I'll mention in a moment, it suddenly hit me that where the Triple-AAA games publishers are these days is very similar to where The Big Five Studios used to be before a slow-motion trainwreck of their own creation mangled them across the 1940s and 50s. So it's time to also dust off my "Lessons Not Learned" title, for not a look at a film going wrong, but close to the entire US film industry going wrong, and how we can see a few parallels with things happening in the games industry today.
Best way I could think of illustrating old cinema and modern video games at the same time.